Eu4 ideal army composition.

Go to eu4 r/eu4 • by papapyro. Why does the ideal army composition guide say to not use artillery til tech 16? This thread is archived New comments cannot be posted and votes cannot be cast comments sorted by Best Top New Controversial Q&A jeterb98 • Additional comment actions. I get artillery in my armies as soon as its available but only ...

Eu4 ideal army composition. Things To Know About Eu4 ideal army composition.

In EU4, army composition is crucial for achieving victory on the battlefield. In this guide, we will reveal the best army compositions for different stages of the game, from early to late game. Starting Army Composition (1444) Updating Army Composition with Increased Combat Width (Tech 5) Introducing Artillery (Tech 7)Horde idea, so you can hit 5 ducat cavalries, making your cavalries cheaper and hit harder than your infantries. Then only use cavalries at this point. This allows a much bigger skill cushion for the new horde players, as your armies hit harder causing more stack wipes and fewer casualties, and your economy can easily sustain your troops ...For a better explanation of composition, and even for combat mechanics in general, check out Reman's Paradox War Acadamy on Youtube. Part 1 is the composition IIRC, and part 2 is Mechanics. Part 3 covers idea groups, but it's not as important.You may additionally make 10/0/10 siege stack, not for fighting and just for fast siege of forts level 1-3, since they are the most common. 10 infantry may be replaced with 10-16 infantry mercenaries. Tech 16 (latest tech 22): delete cavalry and fill your army with combat width of infantry and combat width of artillery, so front and back row ...

Leaves the stack strong enough enough to hold out until reinforcements arrive, plus they are very effective on their own. I merge several of those for big fights …I actually ended with the very infantry based army composition playing as Russia, it seemed like a the best value for money. Every game Russia does this. Step 1: give russia free infantry button. Step 2: teach AI when to use free infantry button. Step 3: teach AI when it is not appropriate to use free infantry button.4. Sweet-Molasses-3059. • 3 yr. ago. So by the time the bonuses kick in (ideas,traditions etc) you won't have 20 combat width. You want to start with 4 cav, then look at your flanking ability, this would be 25%,50% or 0% at the early stages of the game. You want to add 2 cav per 25% flanking ability and the rest infantry.

The key in army composition is the combat width. It starts at 20 and goes up to 40 with military tech 26. At the start it depends upon the size of the country you play. Ideally, you have 16 infantry + 4 cavalry. But if your nation is too small, then you want to have as much units as possible on the first row. Canons are available with military ...In fact it was SO powerful in EU3, that it got seriously nerfed in EU4: You can only use 1/2 of the squares behind your frontline units and ART takes double damage when fighting in the first row (not sure if that is documented anywhere, though). The ideal army composition is 2 CAV (for the flanks) + 50% ART + 50% INF.

What should Qing army comp be? I just formed Qing in 1590 after conquering fully conquering Ming and claiming the Mandate. My army comp right now is 13/31/20 more or less. It's not very refined but I'm RPing and I thought it would make sense if it wasn't exact as a horde. Anyway, I'm now in chinese tech group and have 50/50 cavalry support ratio.Honestly unless you’re a horde, your army won’t be super different in composition from a standard army even with the cav bonuses. For a normal army you should have 4 cav in a full fighting stack. for Poland it should be more, so from 6 to 10. Don't go to the cav/inf ratio, because infantry dies more and you will have the tactics penalty.But the general idea for army composition is this: Pre tech 16, have 1 canon for the siege bonus, and your army primarily infantry with 2 or 4 cav. Post tech 16, you fill out the backrow and start to go pure infantry otherwise. For supply limit issues, just splitting the full width army stack in half and keeping them close.Army composition = (A = W) + 4C + (Ax2 or Ax3)I, where A (rtillery), W (idth of combat), C (avalry) and I (fantry). Basically I use double or triple my artillery in infantry. Using a "spare" army to follow your arty is smart, because it allows you to replenish your morale mid-fight, which is sweet.

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I have tried watching videos on what to compose your Army of, but I cannot get a clear answer. I am at about 85 hours in the game, and I have a good idea on how to fight in the game, and how terrain and sieges work. However, I just need to know more about what to compose my army of in the early game, and late game if you guys feel like it.

Almost always I keep a 3-1-2 composition until mod-game, when I switch to a 5-2-3 composition, then in late-game to a 5-1-3 with bigger overall stacks. Originally posted by Psychotic Fury: Originally posted by ChaosTLW: Max is 90, actually, but eh.A 5% discipline advantage turns a loss by 5% into a win by 5% and a 10% discilpine advantage in the same battle goes from 5% loss to 13% winning. The impact of modifiers really drives home what you also mentioned about the tedious micromanagement for army composition when tech changes.Jul 24, 2020 · This video explains the best EU4 Army Composition by Century starting from your 1444 army to the 1821 end date, with an army reform every 50 years or so. ️ ... : Get the latest Hindustan Composites stock price and detailed information including news, historical charts and realtime prices. Indices Commodities Currencies StocksArumba teaches EU4 to Civilization player FilthyRobot (patch 1.18) Arumba's New Player Tutorial Series (patch 1.20) Arumba teaches EU4 to Monk004 (patch 1.28) Beginner's Guide to Coalitions 1, 2. General tip collection thread. How to revert to an older patch. Reman's War Academy Volume I - Army Composition and Basic Combat. AdministrationA place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. Members Online Am I the only one annoyed by the fact that level 2 and 3 advisors could cost as much as an entire army's maintenance

Quick and dirty army composition: I/C/A = width/4/width (incl which unit type to pick) Tip. TLDR: for the easiest good template: use infantry and cannons equal to your combat width, and add 4 horses. Before tech 16, pick inf and cav with the best offensive shock pips, and arty doesn't matter. After tech 16, pick inf with the best defensive fire ...Lets say its the part of the game where you should start shifting over to artillery, Tech 13 I believe. What is your preferred army template? I use 4 Inf, 2 Cav, 4 Artillery. For intents and purposes this is for nations that dont really have unit bonuses, so not Poland/Hungary/Hordes or whoever that Eastern European nation is with the good cannons.For example, at tech 32, an ideal army composition before considering monetary costs or supply limits would be: 42-46 infantry, 10 cav (optional), and 40 artillery. Artillery shouldn’t be taking casualties so you don’t need extra regiments. Them’s the basics. Everything is situational when it comes to EU4.Both horses and cannons cost a lot. While it's nice to have 50% cannons, cost is extreme and early on it's rather pointless. Filling first row with infantry and few horses, while positioning artillery at the back will put you over supply limits in most provinces, plus a seasoned general will add more benefits to mostly infantry armies than …MrCard-Gaming. •. Depends on what you want to do. You are in a decent position for almost anything: Protestant HRE, HRE dismantle, Semi tall with Lubeck, Very wide with religious into Russia, Colonial, wtv anything can work with Sweden since you have good ideas and events, good position and lack of missions to steer you one way. For military ...

When it reaches +50% use 6. At +100% use 8. As for the cavalry ratio it just looks at the number of soldiers in a stack and how many are cavalry. 18inf 6cav would be 6/24=25%. Aiming for the cav ratio is pointless because cav is not all that good to begin with, except for their unique ability to flank. Reply reply.

But the general idea for army composition is this: Pre tech 16, have 1 canon for the siege bonus, and your army primarily infantry with 2 or 4 cav. Post tech 16, you fill out the backrow and start to go pure infantry otherwise. For supply limit issues, just splitting the full width army stack in half and keeping them close.That's the beauty of EU4 - you can ignore some penalties if your bonuses are bigger. ... For me at all times my army composition is a full row of infantry and when I get the tech at least 10 cannons, with one exception, when I'm playing as a horde. This decision is based purely on economics. Until about 1650 my army is my main source of income ...2)+0.2 military tactics is huge, it provides a flat modifier to damage taken so you are taking 13.3% more losses from military tactics alone. 3) You have a -1 to all rolls from a terrain penalty. 4) Your leader is 2/1/2/0, Spains is 6/4/1/1 so they are a net 4/3/-1/1 better.Army composition is important in EU4. The game takes a lot of things into account when calculating the outcomes of a skirmish and knowing how to optimize your army will give you that edge when it comes to toppling your foes - especially the larger ones. How Army Composition Works. The combat width tooltip in Europa Universalis 4.Combat width is the limiter here, and I believe the flanking bonus is worth it to have at least 4 horsemen (I run 6 in case one or two get wiped in a battle). The rest is infantry and artillery. 3. I know the the optimal army compositions for normal Western countries, but my question is should it be different for the Prussians? Would an army….Army composition meta/recommendations Meta Just finding out (the hard way) about how important army comp is. ... In general it seems like you have the right idea with the comp you are going for. At the start of the game armies will rely more on cav (around 4) because you may not be able to field a full combat width army and in this case ...

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Get a few cannons for sieges from your mission and at tech 7, and get full backrow of cannons at tech 16. 2. SuonDiLut. • 9 mo. ago. Full jenizaries and cannons. 1. Delanicious. • 9 mo. ago. Unfortunatly, I'll have to say to the opposite of the other comments: early game cav are really good, especially if you're a big country like the ...Outshined by other military idea groups. Horde. A must pick for hordes as you will be going ultra blobbing mode and +25% cav combat ability is great as your non-siege armies will be 100% cav if you’re a tengri horde. Other military idea groups don’t compare as you need all your idea groups to accommodate your ultra blobbing playstyle.Dec 3, 2013 · The "ideal" army composition would be something along the lines of 10 infantry/ 6 cavalry / 16 artillery. Anything that goes beyond that is pretty much wasted, but a few extra units in case of losses (or to detach sieges) are okay. Again, any units more rarely ever come to play. Even if there's a huge battle going on it'll rarely ever last long ... Hello! I've been playing the EU series fairly consistently since the end of EU III's cycle, but I still feel like I don't completely understand the ideal army composition. Currently, I use armies of twenty units: eight infantry, four cavalry, and...There is no 'ideal' composition. There are good ones. Start with a general, always make sure you have a general. Make your army big. Bigger armies are less likely to be engaged and less likely to lose. Start with infantry. Up to full combat width or force limit, whichever comes first. When cannons come along get at least 5, 6 is better and 10 ...Ideal Army Composition and Unit Types in Eu4 - Free download as PDF File (.pdf), Text File (.txt) or view presentation slides online. Scribd is the world's largest social reading and publishing site.For a better explanation of composition, and even for combat mechanics in general, check out Reman's Paradox War Acadamy on Youtube. Part 1 is the composition IIRC, and part 2 is Mechanics. Part 3 covers idea groups, but it's not as important.Late game army composition should be guided by your combat width (check the military screen stats). This is between 34 and 40 late in the game. You definitely want to have that many artillery regiments in every major battle, and that many frontline units to cover the artillery too, preferably a few more to act as reinforcements.

This is the best composition you can have without losing Organization due to a lack of Infantry. 50% Infantry, 50% artillery. Maybe add a single cavalary unit instead of 1 artillery to capture territory faster. The damage is done by artillery, but need infantry to prevent to organization debuff that comes from having less infantry than ...Create one or two battle fleets (or more depending on how much territory you have to defend and how strong your foes are). When war comes you either join your trade fleet up with your war ships in order to battle enemy fleets, put trade fleets in port for safety or leave them be. It all depends on the war and what the threat is.Army composition for every single country, with maybe like 3-5 exceptions, in the game is extremely simple: 1. Use your initial cav only till the first battle. Merge until you end up with 0. Never recruit more cavalry. 2. Always try to move with stacks of infantry equal to combat width. If combat width is 20, have a stack of 20 infantry.Everytime when the supply increased in the territory where you stationing your army with +10 so basicly 30->40 supply with you put 5 more inf and 5 more art in it. This tactic was good for me. I always use this, normaly i end up with with army korps looks like: 25 inf 5 or sometimes 10 cav and 25 artillery.Instagram:https://instagram. bearcat news forum In fact it was SO powerful in EU3, that it got seriously nerfed in EU4: You can only use 1/2 of the squares behind your frontline units and ART takes double damage when fighting in the first row (not sure if that is documented anywhere, though). The ideal army composition is 2 CAV (for the flanks) + 50% ART + 50% INF.The help thread has a list of resources, including one on army composition based on tech level. Reply. JackNotOLantern. •. Levels 1-15: 4 cav and rest of combat width infantry. At Level 7 add 1-10 cannons for siege. Level 16+: add full combat width of cannons. You may do a siege stack 10/0/10 for fast sieges before Level 16. jazz katz southfield michigan There is no general best army composition, because it depends on many factors. Often cavalry is a better than infantry, but it is much more expensive so it is usually not worth the cost. Likewise artillery helps, because it can shoot from the backrow, but it is even more expansive than cavalry, so it is not worth it for its fighting power in ...Army composition = (A = W) + 4C + (Ax2 or Ax3)I, where A (rtillery), W (idth of combat), C (avalry) and I (fantry). Basically I use double or triple my artillery in infantry. Using a "spare" army to follow your arty is smart, because it allows you to replenish your morale mid-fight, which is sweet. honda civic cvt transmission fluid Go to eu4 r/eu4 • by bbaron20. Ideal army comp? I am a newer player, playing as Castile, and forming Spain. I find myself in wars with France and other Europeans and im getting clapped despite numerical superiority. My current comp is infantry to 4 less than the line limit plus 4 cavalry in the early game. ... Army composition guide. Reply touches lightly crossword clue Horde idea, so you can hit 5 ducat cavalries, making your cavalries cheaper and hit harder than your infantries. Then only use cavalries at this point. This allows a much bigger skill cushion for the new horde players, as your armies hit harder causing more stack wipes and fewer casualties, and your economy can easily sustain your troops ...Arumba teaches EU4 to Civilization player FilthyRobot (patch 1.18) Arumba's New Player Tutorial Series (patch 1.20) Arumba teaches EU4 to Monk004 (patch 1.28) Beginner's Guide to Coalitions 1, 2. General tip collection thread. How to revert to an older patch. Reman's War Academy Volume I - Army Composition and Basic Combat. Administration maghrib time gainesville fl Make sure to fight on flat ground. Lacking arty was more impactful than fighting on rough terrain though. It really is that important to have arty. Anyone saying that you should run 100% CAV is implying that your frontline should consist only of CAV, backline still requires arty. Little_Elia.Army composition for every single country, with maybe like 3-5 exceptions, in the game is extremely simple: 1. Use your initial cav only till the first battle. Merge until you end up with 0. Never recruit more cavalry. 2. Always try to move with stacks of infantry equal to combat width. If combat width is 20, have a stack of 20 infantry. five below antioch I tend to use a 10:4 ratio and then add more canons as time progresses, but since poland have good ideas i could see myself reach up to 8:4. 1. Share. Lopeyface. • 9 yr. ago. Your army comp should be pretty standard. I assume you'll Westernize at admin tech 10. CW of infantry, 2 cavalry, CW-2 artillery. I'm actually playing a Poland game ...R5: u/covya and I did some testing for a Custom Nations MP game and we found a way to full annex Ming with free cores on all of China. You start as a Shinto theocracy and get the " Open Public Elections " reform with Militarists in power. Combine that with the two national ideas shown and by taking the mandate you can full annex Ming. progressive von miller commercial If you ever go for Aristocratic first idea in the first war against Ming if you're not confident or have scored trading in livestock via deving the shit out of your stated provinces or conquest, cavalry becomes better. And the higher your shock pip vs the enemy, the bigger advantage you'd get from cavalry.4 cav per army, and as much infantry as the current combat width allows, halved. If combat width is 30, you want to have 4 cav and 11 inf per stack. 30/2=15. Once you unlock artillery (Tech 7), have 2 art per stack. Once you get to tech 16 artillery becomes the dominant damage dealer in combat, so you want half of the combat width to be artillery. leonards kielbasa I actually ended with the very infantry based army composition playing as Russia, it seemed like a the best value for money. Every game Russia does this. Step 1: give russia free infantry button. Step 2: teach AI when to use free infantry button. Step 3: teach AI when it is not appropriate to use free infantry button.At 40 combat width, undisputed optimal army composition is 32-8-40. This is making some assumptions about having a reinforcement stack nearby if you happen to engage an equal size stack. Less than 40 combat width, which means lower miltech and therefore lower supply limits is more disputed. arby's ai voice generator I'm a new player and I was just wondering about the ideal army compositions,, especially for Russia if it's nation specific ... This spreadsheet have good army composition and can direct you to more in-depth guide: ... r/eu4. r/eu4. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by ...However, most people will pick one of two sides: never buy cavalry or always have at least [2 or 4]. Whichever side you choose, know that there are people out there adamant that you are wrong. I have written below for the OPTIMAL army composition. Which ignores the main reason cavalry detractors refuse to use cavalry (waste of money). So... jetblue 930 Yeah you just need to fully annex. While u/Yimris pointed out vassalizng doesnt work, if you vassalize them before they have CNs then annex them later you do get to keep their CNs as your own. if you annex or vassalize a nation, you get their subjects excluding PUs. I think that's how it's done. DON'T VASSALIZE THEM. home goods south bend indiana Oh look, Russian army composition at its finest. R5: Russian infantry greatly outnumbers their cavalry. Russian army composition is actually better than yours, that late into the game artillery is what makes the difference and after that all you need is a filled front row with whatever with infantry being a lot cheaper as mercs than cavalry.This eu4 army composition 2020 can be an eu4 tutorial for beginners, as it explains everything step by step, better than most eu4 guides or eu4 tutorials. The EU4 1.30 Emperor DLC adds a lot of flavor and new mechanics to the game, such as the new eu4 1.30 mercenary or eu4 1.30 mercenaries rework, eu4 1.30 catholic faith reword, eu4 1.30 ...