Six crank laser musket.

A place to discuss the lore of the Fallout universe. The Laser Musket may just be one of the most practical weapons in the series. In game, most people dismissed the Laser Musket as being slow and using up too much ammo. While that's true, when it cranks up all the way, it is incredibly powerful, outmatched by very few weapons.

Six crank laser musket. Things To Know About Six crank laser musket.

Two Shot only adds a second projectile at base damage without mods and the Laser Musket's power comes from Six Crank. Just make sure to have a companion hold the rest of your ammo. Time for some ballistic therapy! Nobody's perfect, that's why they put erasers on pencils. Fully-upgraded Gauss Rifle VS 6-Crank Laser Musket. As title says. I have both, modded to Hell and back. I'm looking for a sniper rifle that one-shots power-armored BoS Knights with no collateral damage whatsoever. Ammunition for both is a non-issue.3 crank laser musket. Only deals with the enemy damage resistance once. Has a much larger number to be multiplied by sneak attacks or crits. I have a 4 crank laser musket. I have NO combat skills but two ranks of rifleman. When I use a critical headshot in vats on a POWER ARMOR Raider, it's a one hit kill. Now, let's compare top end upgrades.Cornea surgery patients may experience some common complications after the procedure, including a minor issue that causes cloudy vision. Eye doctors use YAG lasers to treat this co...

MOAR Upgrades for the Laser Musket, a complete overhaul of the Laser Musket. Bring out the Revolutionary in you. MOAR Upgrades for the Laser Musket, a complete overhaul of the Laser Musket. ... Damn. Was hoping you'd know. I've been sticking with the six-crank, but with my difficulty build it's kinda useless in large scale …

Absolutely! The Laser Musket is a hidden gem, especially with certain legendary prefixes. You ever find an Instigating Laser Musket, you've just won the game. Slap a six-crank capacitor on there and you'll be blasting shit to ashes. It's not a run-and-gun weapon. This is a feature, not a bug.

EDIT: For the record, I'm RPing a little bit, so I don't see it practical to carry around every different type of weapon out there. I'm trying to limit it to a Medium-ranged weapon, a Close-ranged weapon, and a Long-ranged weapon. Currently, it's Short Laser Rifle for Medium and Scatter Laser Rifle for close. Musket and Laser sniper are competing for my long …Also, laser muskets can't be suppressed unlike gauss rifles. Edit: with 6 cranks, the laser musket does half of its base damage per crank for a maximum of 192 damage for me. Actually it does base damage per crank, I retested it again and a 6 crank laser musket can deal the exact same damage as a fully charged gauss rifle both inside and outside ...Sci-fi. Fallout. The laser musket is a weapon in Fallout 4, Fallout 76 and Fallout Shelter. The laser musket is a homemade, heavily-modified version of a laser rifle and the signature weapon of the Commonwealth Minutemen. The most distinct feature to the laser musket is the hand crank used to prime a shot by...Not that I'm aware of. Initially I had a tactical four-crank I found during the Minutemen "Old Guns" quest, which I then souped up with a focuser and a better capacitor. Then two days ago I picked up a legendary laser …Liposuction is a plastic surgery technique that allows doctors to remove fat from patients. Doctors can perform liposuction in several ways, including a laser-assisted procedure kn...

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Nope, the settler will crank a little and fire right away. I recommend waiting for raids, then taking higher end weapon and armor from dead enemies and handing them to settlers. Saves on caps. You can test by waiting on raid, but I already did this for you, telling you they only crank a little and panic fire. 1.

Any stealth sniper build, two-shot or instigating six-crank laser musket. ... For the laser musket, the Lexington Super-Duper mart is a good choice. (specific weapons drop in different adventure zones-- the further South you go, the more you'll find rarer weapons, like gauss or plasma rifles. North you find pipe weapons and the laser musket).Laser musket capacity is 10x as much. Does 4 damage per crank. Use new voltaic pile ammo. 1 fusion cell makes 20 piles. Long Version. This is a simple attempt to make the laser musket a bit more useful and interesting than it is in the vanilla game. The base laser musket will now hold 20 cranks (gaining 10 more with each new receiver) and crank ...Thank you! The wiki made it more clear. I couldn't figure out if the second shot was doing damage from the one charge shot or the six charge shot. But the wiki makes it seem like just the one charge. Either way it's really powerful, never had a laser Musket be such a big part of my loadout.The highest my laser sniper rifle did was around 150- to 200. But the plasma rifle outclassed that for me, basically because I didn't like the whole " DURN DURN DURN " sound the laser rifle made, and I didn't like the trail either. Laser musket.....I haven't really used it lately but from what I remember, the damage stacks with each crank.so if i understand this right, with every crank of the laser musket it will add a percentage of base damage. like say you do 50 damage with a laser musket, you crank it, now it does 100. right? so, if i understand this correctly, if you max out rifling, and get a six crank laser musket, doesnt that mean a laser musket, in theory, is one of the strongest guns in the …That is how they work. They can go as high as a six-crank but you have to press reload once per crank. Each crank adds more power into the shot. So you can fire with a single crank between shots and do just fine, but if you want to maximize your Sneak Attack damage keep cranking the weapon to the max and then fire.

I haven't used any mods, so wouldn't be able to say if that approach will work, but the prototype gauss works exactly like a laser musket, so if the instigating effect gives full 2x DMG with a six-crank laser musket, it'll probably work with the prototype gauss rifle.Our Crank-Out Sheet Rack Models have four to six 10,000 lbs. weight capacity drawers for handling 5’ x 10’ up to 6’ x 12’ sheet metal or plate. Additionally, we offer the Powered …I've found it highly accurate once modded properly, though the range isn't as nice as ballistic and laser sniper rifles. I do love that massive damage.. I've collected a mountain of laser muskets, and thought about modding them as six-crank rifles—but only if my NPCs will actually charge them all the way! Perhaps NPC's are better off with …The Laser Musket has glass parts, exposed loosely-hanging wires, and a crank-mechanism open to the environment. Better hope you don't have to fight in underbrush or rubble, where the dangling wires exposed on the outside of the gun can catch and snag on anything and everything. On a gun-range, it would be fine.Six Crank Laser Musket. 2 .308 Combat Rifle Short Scoped Marksmen 2 Full auto assault rifle wielders with reflex sights One Hardened .50 Caliber Sniper rifle with Long Recon Scope with Suppressor. Mind you I'm thinking of this as a rifle team (I blame playing Close Combat 3). So not a team going in to urban areas, but instead open and general ...Contrary to others, I think the Laser Musket is a perfectly cromulent weapon. With some four to six crank mods, it will really pump out the damage. Not a high rate of fire, but you don't need a high rate of fire. Hit your enemy once to do the job instead of hitting them multiple times to do the same job.It seems people arent sure how the laser musket works. Each crank goes towards making the next beam more powerful, up to a limit of 6. It does not allow you to make 6 shots in a row. So, yeah, a 2 shot laser musket will have 2 beams, on every shot, as with ever other 2 shot weapon. Only two beams.

The Laser Musket has glass parts, exposed loosely-hanging wires, and a crank-mechanism open to the environment. Better hope you don't have to fight in underbrush or rubble, where the dangling wires exposed on the outside of the gun can catch and snag on anything and everything. On a gun-range, it would be fine. Join me in Fallout 76: https://discord.gg/xmzSmgCheck out the Fallout Amino: http://aminoapps.com/c/FalloutAmino/G2A Reflink: https://www.g2a.com/r/captainoo...

The laser musket basically becomes a laser cannon once you have five cranks and a bunch of damage enhancing mods. Its a ghetto heavy-weapon, but it gets the job done, without any special ammo types too. #14. JobeGardener Feb 27, 2019 @ 5:45pm. The legendary variations of the laser musket is where it's at.So I have a six crank double shot laser musket that states that it does 122 damage. So does that mean it puts out 122 damage per crank, or 122 damage after six cranks? If it's 122 per crank, then my musket is putting out a whopping 1,464 damage (122x6 for each crank and x2 for the double shot).Acidosage. • 2 yr. ago. Laser Musket is fundamentally a better sniper rifle but tbh, in a game like Fallout 4 where you might be using one weapon for hours and hours, you want it to be a fun one, so I pick Hunting Rifle because the crank is annoying and the musket is less satisfying to fire, especially sound wise. 7.TheGrimGuardian. •. Yeah, Gauss is definitely superior, but is much more rare early and mid game. Ammo for it is expensive. Whereas the BoS and the Institute grunt units use a lot of laser weapons, and fusion cells are much more common. So early-mid game, that 6-crank musket is the BOMB. Reply reply.Historically, it took an average of 20 seconds to load and fire a smoothbore blackpowder musket. Load times for muskets varied by weapon type, the use of prepared cartridges, and t... The musket is great for initiations but less effective in a prolonged engagement -- unless you can duck behind cover to do so, it takes much too long to reload all six cranks, and it won't ever load more than one crank in VATS. In the early game it is indeed beastly, but as others have pointed out, it uses a lot of ammo. Nope, the settler will crank a little and fire right away. I recommend waiting for raids, then taking higher end weapon and armor from dead enemies and handing them to settlers. Saves on caps. You can test by waiting on raid, but I already did this for you, telling you they only crank a little and panic fire. 1.Got a two shot Laser musket there which was one of my mains until I got an instigating gauss. Still, that 2shot musket is really powerful with a 6 crank. By the way, the base weapon it dropped was a 5 crank musket, which was nice because I didn't have science or gun nut anywhere near maxed at the time. Edit: it was a radroach BTW.The Laser Muskets are assembled from scrap and spare parts. ... Also once you get a six crank capacitator you can one shot most strong enemies in the game. ... or uses, far fewer cells to fire than a rifle does, with the crank supplying the power. You've got to remember that cells aren't like individual bullets; think of how the gattling gun ...Each crank adds 1 round of ammo. When you fire it does the listed damage multiplied by the number of rounds. Makes a legendary 2-shot effective since each round does twice the listed damage.

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A critical headshot from a 6-cranked Instigating laser musket will one-shot anything in the game. It's usually overkill. It works almost as well with a vanilla musket, but the clout just isn't the same. Follow your dreams. This game accommodates a surprising amount of build variety. 1.

Ergo six cranks in a single shot is equivalent to firing six single crank shots. I was the Stig "Or I could just, you know, drive the f***ing car." - TUSMEnterprises. Taiolu 8 years ago #5. ... You gotta crank dat Laser Musket three times. I used to be an Adventurer like you, but then got too many settlements marked on my map while having an ... The key here is that you can "crank" it up, by mashing the reload button. The gun will be named with how many "cranks" it can have. For example "Four-Crank Laser Musket". Well...I recently found a Six-Crank Laser Musket, and it's absurd. If I need to fight a boss, or know there's Super Mutants ahead, I just 6-crank that shit and peek the corner. A nasty six crank is a cool alternative shotgun for a laser weapon character Reply ... It’s a mod that makes the Laser Musket Crank to load, without ammo. It was part of the concept art and, in lore, is the reason the Minutemen use such weak weapons. ReplyThe Laser Musket has glass parts, exposed loosely-hanging wires, and a crank-mechanism open to the environment. Better hope you don't have to fight in underbrush or rubble, where the dangling wires exposed on the outside of the gun can catch and snag on anything and everything. On a gun-range, it would be fine.You can pretty much give yourself anything using console commands. If you don't mind mods, especially paid mods, the "Gunners vs Minutemen" mod in Creation Club has a guaranteed automatic laser musket that you can get pretty early on. Just have to make it to that flooded town near Quincy. 12 votes, 23 comments.There goes all my ammo in one shot... time to load up an old saveSorry everyone, this video was pretty poorly madeNPC and laser musket capacitors. As in, if you give a companion a six crank musket will they use all six cranks, just one, or varying amounts for different enemies? This thread is archived. New comments cannot be posted and votes cannot be cast. 1 comment.EDIT: For the record, I'm RPing a little bit, so I don't see it practical to carry around every different type of weapon out there. I'm trying to limit it to a Medium-ranged weapon, a Close-ranged weapon, and a Long-ranged weapon. Currently, it's Short Laser Rifle for Medium and Scatter Laser Rifle for close. Musket and Laser sniper are competing for my long …With the best sniper barrel and reciver on a laser rifle, you will break 100 energy damage. So if you do a no perks sneak attack with a laser sniper, you will probbably hit 200 damage. A 6 crank Laser musket with no combat perks, will be 180 damage.

Each crank adds 1 round of ammo. When you fire it does the listed damage multiplied by the number of rounds. Makes a legendary 2-shot effective since each round does twice the listed damage.With Science 4 and Gun Nut 4, you can craft a six-crank "receiver" for your laser musket. Idiot Savant with 11 INT (Bobblehead) gives you more overall XP than with 1 or 2 INT. You can also hit up Arturo Rodriguez in Diamond City, or KL-E-O in Goodneighbor; they sometimes have six-crank laser muskets for sale once you're past level 40 or so. 2 ...Jun 4, 2016 · Laser musket capacity is 10x as much. Does 4 damage per crank. Use new voltaic pile ammo. 1 fusion cell makes 20 piles. Long Version. This is a simple attempt to make the laser musket a bit more useful and interesting than it is in the vanilla game. The base laser musket will now hold 20 cranks (gaining 10 more with each new receiver) and crank ... Instagram:https://instagram. 2016 ford explorer transmission fluid I found a Scoped Six-Crank Laser Musket among them. I barely had Gun Nut 2 and Science 2, which leads me to think it's placed there for everybody. If not, then just set a save before or early into the quest, as it's a relatively short one. You can also just strip the mods off of the other laser muskets (buy the base-level mod of that category ...Absolutely! The Laser Musket is a hidden gem, especially with certain legendary prefixes. You ever find an Instigating Laser Musket, you've just won the game. Slap a six-crank capacitor on there and you'll be blasting shit to ashes. It's not a run-and-gun weapon. This is a feature, not a bug. loveseat recliner wall hugger Im trying to find out whether a six crank laser musket or a sniper rifle configured Righteous Authority delivers the strongest critical sneak attack headshot, and right now it all comes down to whether the critical multiplier from the Boosted photon agitator is above or below 1.69375.so if i understand this right, with every crank of the laser musket it will add a percentage of base damage. like say you do 50 damage with a laser musket, you crank it, now it does 100. right? so, if i understand this correctly, if you max out rifling, and get a six crank laser musket, doesnt that mean a laser musket, in theory, is one of the strongest guns in the … vivint sensors If you’re tired of constantly shaving or waxing, laser hair removal can offer a more permanent solution to unwanted hair. However, before you commit to any treatment, it’s importan...The laser musket is a weapon in Fallout 4. The laser musket is a homemade, nonstandard version of a laser rifle. It is the signature weapon of the Minutemen faction and several can be obtained from them. It appears to mesh together from various mechanical and electronic parts strapped to a wooden rifle stock. The "barrel" consists of a standard laser rifle housing with two metal-ringed lenses ... fracking jobs Fallout 4. Guass riffle (holy op!!) vs laser musket. zuko514 8 years ago #1. Omg gauss rifle is so op. I play on hard,with a sneak build. In sneak mode it one shot an legendary alpha death claw,it is almost fame breaking. I notice the girl at minute man base sells a six crabk laser musket,when fully upgrade how is ut compares to the gauss rifle.A non legendary laser musket shows either 30 or 32 damage per shot depending on how you craft it's parts. A 2-shot laser musket shows 60 or 62 damage. i.e. The 2-shot adds 30 to the base damage of the musket. Given those stats I don't think there's any way the software could calculate a laser musket as only one of the cranks at 62 damage. 5.4 triton diagram Weapon. Found an instigating laser musket and have been messing around with mods and the gauss rifle. At six cranks it does roughly the same amount of damage as the gauss … Contrary to others, I think the Laser Musket is a perfectly cromulent weapon. With some four to six crank mods, it will really pump out the damage. Not a high rate of fire, but you don't need a high rate of fire. Hit your enemy once to do the job instead of hitting them multiple times to do the same job. okeechobee prime meat market So if a laser musket has the "never ending" legendary mod added to it there is a potential for untold amounts of damage Bug/Problem: When reloaded above the "max ammo capacity" (for example reloaded above six cranks on a six crank musket), it will deplete ALL ammo regardless of cranks used. (tested across all six ammo capacity variations)The laser musket is found in Concord. Should be the first real weapon drop you'll get and will more than likely be used throughout the missions in the area.... compton swap meet 3 crank laser musket. Only deals with the enemy damage resistance once. Has a much larger number to be multiplied by sneak attacks or crits. I have a 4 crank laser musket. I have NO combat skills but two ranks of rifleman. When I use a critical headshot in vats on a POWER ARMOR Raider, it's a one hit kill. Now, let's compare top end upgrades.Then you get Science 3 and install a six-crank capacitor, at this point you may have a few points in Rifleman too, and boom suddenly it's become a show stopper before the show has even started. A six-crank means the damage of six shots compacted into one, which pretty much equals the Gauss Rifle for damage but with a slightly longer reload time.Nope, the settler will crank a little and fire right away. I recommend waiting for raids, then taking higher end weapon and armor from dead enemies and handing them to settlers. Saves on caps. You can test by waiting on raid, but I already did this for you, telling you they only crank a little and panic fire. 1. gatesville funeral home obituaries Not the most hilarious laser musket, but damn near. A never ending one is the best, though I'm unsure if you can even legitimately get it. You can just crank it however much you want, but it'll eat all your fusion cells no matter how many shots you crank. At 800 cranks, it's a guaranteed kill of around 26k damage without perks. smackers near me Laser printers are a much-needed necessity for anyone that owns a computer. Whether you have a home office or have a computer for entertainment and social media, a laser printer he... menards in new ulm Jun 4, 2016 · Laser musket capacity is 10x as much. Does 4 damage per crank. Use new voltaic pile ammo. 1 fusion cell makes 20 piles. Long Version. This is a simple attempt to make the laser musket a bit more useful and interesting than it is in the vanilla game. The base laser musket will now hold 20 cranks (gaining 10 more with each new receiver) and crank ... may may righteous gemstones Jun 3, 2017 · About this mod. The Laser Musket doesn't require ammo, it charges using the hand crank. Inspired by Pokepunch's CrankToCharge and while trying to fix some bugs and things I didn't quite like, I ended up remaking the mod entirely. Pokepunch's mod works by giving you an invisible quest that adds a "fusion breeder" (which is an ammo placeholder ... If you’ve ever experienced the frustration of turning the key in your car’s ignition only to hear the engine crank but not start, you’re not alone. This common issue can leave car ...3 crank laser musket. Only deals with the enemy damage resistance once. Has a much larger number to be multiplied by sneak attacks or crits. I have a 4 crank laser musket. I have NO combat skills but two ranks of rifleman. When I use a critical headshot in vats on a POWER ARMOR Raider, it's a one hit kill. Now, let's compare top end upgrades.